AR in education: 10 use cases,
examples & implementation tips

AR in education: 10 use cases, examples & implementation tips

November 30, 2023

AR in education market statistics

CAGR of AR in education from 2023 to 2033


AR in education market size in 2023


of teachers want an increased presence of VR and AR in the classroom


10 AR use cases in education

The rapid proliferation of AR in education is hardly surprising as the barriers to AR development and technology access have been significantly lowered. Mobile devices are also highly affordable and powerful, while AR applications have become user-friendly enough for both educators and students to use in the classroom. This has ensured an abundance of tangible applications for AR in education.

1 Immersive learning

Educators can use AR to provide students with a more immersive learning experience by presenting study objects as 3D models rather than two-dimensional representations, allowing learners to get a better idea of their scale and features. In this case, AR-powered apps often act as repositories of 3D models that educators can use in a wide range of scenarios and fields, including history, astronomy, anatomy, and other classes.

2 Subject specialization

Some educational AR solutions focus on improving learning for a particular subject or learning objective rather than targeting a wide range of disciplines. For example, an AR-based geometry app can help students understand the basics of plane geometry by superimposing 3D shapes on paper sheets.

3 Special education

Given that AR is exceptional at engaging children of all ages, this technology has proven to be especially potent for improving the learning experiences of students with disabilities. This way, by providing students with virtual scenarios that imitate real-life social interactions, students with disabilities can learn and experiment without the fear of being judged or other negative consequences.

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Examples of augmented reality in education

Complete Anatomy

Complete Anatomy, an Apple Design Award winner, is an educational AR-based cross-platform app created by 3D4Medical. The app has an interactive anatomy atlas that can be used to visualize gross anatomy models as well as microscopic structures of cells and tissues. Featuring around 20,000 body structures, the app allows users to view body parts in isolation, follow artery pathways, and explore neurovascular structures and muscle movement. With the help of augmented reality, users can also place a 3D anatomical model of a human body on any surface, while the multi-user mode enables multiple students to simultaneously view the virtual dissection of different body parts on their devices. Finally, app users can add and remove body layers and visualize the impact of various injuries like bone fractures or muscle strains.
Complete Anatomy app in action

Image title: Complete Anatomy app in action
Image source: — AR

Fundamental vs generative AR learning objects

Fundamental AR objects are stand-alone resources that provide digital content without additional context or guidance. Such objects can be easily integrated with existing learning materials, meaning that teachers have more freedom when planning lessons. Importantly, fundamental AR objects can’t interact with the user’s surroundings or with other AR objects.

Generative AR objects, on the other hand, are digital resources that come with interactive assessments, guides, gamification elements, and collaborative features. Generative AR objects are designed to address specific learning objectives but provide less freedom for educators to change lesson plans and often call for customization through software development. One of the main advantages of generative AR objects, when compared to fundamental ones, is that they can interact with the user's surroundings. For example, some AR apps can be location-dependent or require a physical object to link an AR object.

Fundamental AR

Generative AR


Fundamental AR

Generative AR

Easy to integrate into lesson plans Easy to create and implement new AR objects

Comes with a predefined lesson plan More diverse educational content types


Fundamental AR

Generative AR

Linking AR objects to user surroundings requires additional skills

Fewer opportunities to combine with the existing teaching materials Harder to design and implement

Complexity of implementation risesFundamental
AR learning unitsAdding AR contentAR interactionTasks to be solvedDifferent game elementsCollaboration supportLocation-based elements, etc.Generative-instructional
AR learning unitsFreedom of mixing AR content with existing learning materials drops

Scheme title: Fundamental vs generative AR
Data source: — Augmented reality in education, 2020

AR technologies used for building educational solutions

ARKit & ARCore

ARKit and ARCore are software development kits (SDKs) created by Apple and Google, respectively, to facilitate AR experiences on mobile devices. They are the preferred choices for developing educational AR apps on mobile platforms.

ARKit & ARCore

Advanced AR/VR engines

To provide students with more advanced AR experiences, developers often turn to the following engines:


Unity is a powerful game engine that can be used to create AR applications for both iOS and Android through its integrated AR Foundation framework. Unity allows developers to leverage advanced features like environment tracking, object tracking, and real-time camera feed processing.


Unreal is also a popular game engine that supports both ARCore and ARKit and helps developers create AR interactions without writing code with the help of a visual scripting system Blueprint. Unreal is known for its high-quality graphics capabilities, allowing the creation of visually stunning educational AR experiences.

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8 benefits of AR in education

Augmented reality is a powerful educational tool that, along with other new technologies such as AI for education, can significantly improve the learning process by supplementing real-world learning with virtual objects in real-time.

Increased engagement

Highly interactive learning experiences help educators spark enthusiasm and curiosity among students, which leads to more effective learning.

Reduced cognitive load

AR significantly reduces the cognitive workload needed to grasp abstract concepts, helping students to focus on the actual learning.

Improved academic performance

With the hands-on learning approach provided by AR, students can deepen their understanding of a specific subject and get better grades.

Enhanced learning experience

AR enables students to safely conduct dangerous experiments, visualize complex objects, and interact with otherwise expensive machinery.

Improved knowledge retention

By making learning more memorable and interactive, students can achieve better knowledge retention and recall.

Reduced costs

Compared to other educational tools, AR solutions are more cost-effective as a smartphone with a camera is often the only technology needed for using them.

Enhanced inclusivity

AR in education can make learning more inclusive for students with special needs by providing alternative ways of presenting the information.

Improved self-learning

Given that students can use AR apps even at home, self-learning becomes more engaging, immersive, and effective.

Adoption barriers for education AR




The education sector remains one of the most challenging for AR adoption due to the limited availability of immersive content.



Further development of augmented reality in education comes down to collaboration between governmental bodies, AR companies, and educational institutions to integrate AR content into the curriculum. This will consequently increase the demand for AR-enabled learning.


The lack of research on the integration of AR/VR with education is the major barrier to its adoption in education.



Institutions need to design specialized programs that encourage students to experience the technology first-hand and allow teachers to better understand how AR can fit into learning experiences.


Students from underserved communities have limited access to devices like smartphones and tablets and slow internet speed, which significantly limits their experiences with AR.



In this context, improving access to AR is the responsibility of governmental bodies. However, close cooperation between governmental authorities and private businesses, including telecom companies, software providers, and hardware manufacturers and distributors, can facilitate the broader adoption of AR in education.

The new era of education

The impact of augmented reality on student engagement, learning outcomes, and confidence is unmatched by any other education technology on the market, perhaps except for VR education. By bringing innovative teaching methods into the classroom, education professionals can spark students’ interest and enthusiasm in many complicated subjects. Importantly, adopting augmented reality doesn’t require significant investment as the majority of today’s smartphones are capable of supporting AR applications. So, educational institutions should take advantage of the current situation and start exploring AR possibilities in classrooms, further stirring up interest among students and app developers. 

Here, at Itransition, we believe in the transformative power of AR for education. If you just have a vision or are already working on a project that needs expert input, our experienced consultants and engineers can help.